Quantcast
Channel: "On Game Design"» Flixel
Viewing all articles
Browse latest Browse all 10

Combat Prototype: A “failed” experiment in weapon design

$
0
0

I thought it might be interesting to show a work-in-progress experiment I was doing with the players’ weapons.

I’m working first on what I call the “indirect” weapon. The basic idea is that it’s not supposed to be about getting guys right in front of you, but rather you can use it in some unorthodox way to kill enemies that a straight-ahead gun type weapon just won’t do.

My first idea was to make something like a grenade. You shoot it out and it has a big area of effect explosion that damages everything inside it. The idea was it … Continue reading


Viewing all articles
Browse latest Browse all 10

Latest Images

Trending Articles





Latest Images